Tetris Didn't Win at The Game Awards — A New Category Might Solve This

Whenever a prominent awards ceremony approaches, you'll find a clamor to include additional classifications to acknowledge underappreciated efforts and satisfy the passions of fans who have specialized interests.

Another commentator made the case for a horror game category. That would be fantastic. Equally deserving are board games, representing a dedicated supporter's campaign. But they will have to forgive me for pushing forward since similar to blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent and significant. The demand is this: There should be a category for puzzle games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it’s very subjective, and it will always start arguments and end in fuzzy definitions. It's understandable that film award organizations steer clear of genre categories. However, it represents an essential concession in the world of gaming, showing incredible range it's challenging to consider them a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies currently feature genre categories for Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these classifications effectively encompass a lot of ground, making space possible for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Think about these this year’s best games, showing diverse approaches: building puzzles in a particular game, intense tile-matching of another game, thought-provoking social scenarios in another game. Which classification works between these six categories? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles published annually that have no home during gaming ceremonies, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game wasn’t nominated in any category during that awards season
  • Another imaginative release missed out during that ceremony
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of logic titles managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games count as the most-played games globally maintaining this status for many years.

The iconic tile-matching title challenges famous sandbox experiences competing to become best-selling game of all time; it also contends as greatest title ever. Puzzle games are foundational to the art of video games, and they are in conversation across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face this problem. You could fill a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave many worthy titles.

To emphasize again, these are games without proper classification at major gaming awards. Puzzle game makers operate at the hard edge of video game design, producing among the purest expressions of gaming itself. Comparable to film action specialists, they merit acknowledgment. We shouldn't delay generations.

Jay Quinn
Jay Quinn

Aria Vance is a tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on society.